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Grîmpa - B Tier
Abilities

Toughen Up
Basic
Attack the target enemy for 200% damage and gain Protection for 1 turn(s).
1
Attack the target enemy for 100% damage.
2
+10% damage50% chance to gain Protection for 1 turn(s)


3
+20% damage



4
+20% damage+25% chance to gain Protection




5
+20% damage




6
+30% damageAlways gain Protection



Linked Ability - Toughen Up
Attack the target enemy for 170% damage and gain Protection for 1 turn(s).
1
Attack the target for 85% damage.
2
+20% damage
3
+40% chance to gain Protection
4
+30% damage
5
+30% damage
6
Always gain Protection

Foul Play
Special
Attack the target enemy for 250% damage and inflict Weak-Minded for 1 turn(s). Gain Taunt for 1 turn(s).
1
Attack the target enemy for 120% damage and gain Taunt for 1 turn(s).
2
+30% damageInflict Weak-Minded for 1 turn(s)


3
+20% damage



4
+30% damage




5
+30% damage




6
+20% damageStamina Cost reduced to 3 instead of 4




Shift Change
Passive
On Death:> Summon a Goblin Guard and grant them 20% Turn Meter.> Grant Protection for 1 turn(s) to the 2 most wounded Goblin allies.
1
On Death, summon a Goblin Guard.
2
On Death, 50% chance to grant Protection for 1 turn(s) to the most wounded Goblin ally


3
Grant the summoned character 10% Turn Meter



4
Always grant Protection




5
+10% Turn Meter




6
Grant Protection to the 2 most wounded Goblin allies




Prickly Nuisance
Passive
When hit by an attack, 35% chance to inflict Weaken for 1 turn(s) on the attacker.
1
When hit by an attack, 10% chance to inflict Weaken for 1 turn(s) on the attacker.
2
+5% chance to inflict Weaken


3
+5% chance to inflict Weaken



4
+5% chance to inflict Weaken




5
+5% chance to inflict Weaken




6
+5% chance to inflict Weaken




Unknown
Passive
• Hidden
When an Isengard squad member inflicts a Bane, heal all squad members for {decimal:heal_percent}% of their Max Health.
1
When an Isengard squad member inflicts a Bane, heal all squad members for {decimal:heal_percent}% of their Max Health.
Shard Locations
Summoned Units


Smack You
Basic
Attack the target enemy for 180% damage and inflict Daze for 1 turn(s).
1
Attack the target enemy for 100% damage.
2
+10% damage50% chance to inflict Daze for 1 turn(s)


3
+10% damage



4
+10% damage




5
+20% damage




6
+30% damageAlways inflict Daze



Linked Ability - Smack You
Attack the target enemy for 153% damage and inflict Daze for 1 turn(s).
1
Attack the target enemy for 85% damage. {decimal:stun_chance}% chance to inflict Stun for 1 turn(s).
2
+20% damage
3
+30% damage
4
+5% Chance to inflict Stun
5
+30% damage
6
+5% Chance to inflict Stun

Intruder Alert!
Special
Gain 3 stack(s) of Provoke and 2 stack(s) of Counterattack.
1
Gain 1 stack(s) of Provoke and 50% chance to gain 1 stack(s) of Counterattack.
2
Always gain Counterattack


3
+1 Provoke stack(s)



4
50% chance to gain 1 additional stack(s) of Counterattack.




5
Always gain 1 additional Counterattack stack(s)




6
+1 Provoke stack(s)




Unknown
Passive
• Hidden
data.unit.ability.unit_goblintown_goblin_guard_01_pvp_passive.ability_tier_0.desc
1
data.unit.ability.unit_goblintown_goblin_guard_01_pvp_passive_rank01.upgrade_desc

Unknown
Passive
• Hidden
When an Isengard squad member inflicts a Bane, heal all squad members for {decimal:heal_percent}% of their Max Health.
1
When an Isengard squad member inflicts a Bane, heal all squad members for {decimal:heal_percent}% of their Max Health.
Max Stats
Power
13,585
Growth Stats

Health (HP)
30,088

Damage (DMG)
3,064

Armor (ARM)
2,188

Focus (FOC)
2,249

Resistance (RES)
2,249
Static Stats

Speed (SPD)
153

Block Chance (BC)
0

Crit Chance (CC)
10

Evasion
0
Rarity: SEVEN_STAR
Level: 60
Gear Tier: GEAR_TIER_10
Equipped Pieces: []
Abilities: Check Edit Details
Description
A zealous follower of the Great Goblin, Grîmpa defends his master with such extreme enthusiasm that no one remembers when he last removed his armor.